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OnLive coming out in June
For those who are guessing what sort of “animal” is that: OnLive is a new game rental service where all game processing will happen on remote servers of a company and a player will need only a broadband connection to be able to play newest pc games on 1080p resolution no matter how powerful his computer will be.
Almost a year ago announced OnLive system in E3 2009 convention has now got a release date. OnLive’s CEO Steve Perlman announced that this system will be available this June. Sadly, Europe will have to wait a bit as this will be first available for the US market. 1080p resolution and 60 frame per second game support will be available by 2011. This system will have a monthly subscription (around $15/month)
OnLive is an amazing system for people who do not have top of the range computers because all the system workload will be done on system’s servers. It is already known some of the publishers that have signed contracts. You will be able to play games released by well known companies such as: Electronic Arts (EA), Take-Two, THQ, Ubisoft, Epic, Atari, Codemasters, and Warner Bros. Interactive Entertainment.
This system will be compatible with Windows and Mac OS computers. Also there will be an add-on multi-console device. This device connected to a TV will let people enjoy games on big screens in their living rooms, there also rumours that there wil be a mobile version of the system.
I think this system might be a big threat to gaming computer industry as people will not need a High-end computer to fully enjoy newest games. It also looks like it might become a new and strong competitor in the console war if it will succeed to deliver a quality service. Anyhow, only few months left and then we’ll see…
for more information go to OnLive.com
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about 5 months ago
Games will always be pushing the limits of what can be done with the technology that is available. If anything this just produces a wider audience for those developers that couldn\’t have their games played by everyone.
Gamers will always be running top end computers and I don\’t think its anything the computing industry need worry about since its doubtful these servers will hit the top of the range specification that gamers like. The lag (and there is always lag when you\’re playing online) will put some off but for the general purpose computer gamer I think this is a good step for the developers to have a wider audience play their games without having to cross-platform to consoles.
about 5 months ago
I agree with you on lag, and yes, games are a biggest pusher of technology, but PC game industry is crawling on it’s knees now with HD consoles out. And I think this service will bring many of people back to their computers for two reasons:
1. Some of games just aren’t comfortable to play on a console
2. console games are much more expensive that PC games.
some info about connection speed requirements from the website FAQs page:
What kind of Internet connection do I need to use the OnLive Service?
OnLive works over nearly any wired broadband connection (DSL, cable modem, fiber, or through the LAN at your college or office) with 5Mbps or greater for HD-resolution games. OnLive requires 1.5Mbps for SD-resolution, but initially at launch, OnLive will only offer HD-resolution. Although OnLive technically works over WiFi wireless networks, the reliability of wireless networks can vary greatly, due to interference sources such as microwave ovens, and other wireless networks sharing the spectrum. Initially at launch, OnLive will not support wireless networks.